Strength: determines how strong the card is, higher strength means they deal more damage and survive longer.
Movement / Speed: determines how many moves the unit does when it is played. By default, a unit will move forward - unless there is an enemy it can attack.
Bordering: this refers to the tiles or pieces directly in front, right, left or behind (so a total of 4).
Surrounding: this refers to the tiles or pieces directly in front, front right, front left, right, left, right back, left back (so a total of 8).
Tile in front: the one tile directly in front.
Base: the starting building of a player, the goal being to destroy the base of the opponent.
Unit: a moving creature on a tile in the field (it can be 1 big hero or multiple small pawns).
Structure: a static object on a tile in the field (the base is not considered a structure).